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  Sailing Instructions 

Sailing Instructions

1 Rules

 

1.1 The regatta will be governed by the rules as defined in The Racing Rules of Sailing 2017-2020.

 

1.2 No national prescriptions will apply.

 

1.3 The event will be raced as if compeditors are sailing in a fleet race, the use of team manouvers such as passbacks (mark zone only) and mark traps must not be used, and failure to do so could be seen as a Rule 2 Infringement. Cover tacking on other boats is acceptable.

(a) Passbacks is allowed only on open water (skippers same team)

 

 

 

 

 

 

 

 

 

 

 

1.4 Cancellation of the Nadeo Umpire Penalties:

(a) A skipper may ask for penalty cancellation from another team and never to skipper same Team (except - 1.4c).The skipper that asked and the Pen is cancel, she MUST immediately abandon the race - DSQ, if skipper continues to sail that race he will be deemed to have broken RRS2 and will get a DNE.

(b) A skipper must answer all penalty requests within 30 seconds. Failure to answer a cancellation request within 30 seconds will result in disqualification. Any skipper failing to answer within 30 seconds of the request shall immediately exit the race or receive a DNE. Any skipper wishing to protest (your request for a pen cancellation took too long or wasn't answered) must supply evidence (such as a video showing, clearly showing the time of the request, the cancellation and or the failure to answer).

Note: Video evidence must be provided in the form of a hyperlink to a site such as YouTube or Vimeo.

(c) 17.1 (on a reach only) is mandatory for all to cancel (including skippers in the same team) if they respond "NO" they will receive DSQ.

The skipper who refuse to cancel MUST immediately abandon the race, if skipper continues to sail that race he will be deemed to have broken RRS2 and will get a DNE.

(d) A skipper should always, in the interest of fair play and sportsmanship cancel penalties that are clearly incorrect. Skipper can't be protested for Refuse a pen cancellation.

 

1.5 Each race will be sailed under Fleet Race setting with Auto Pen mode enabled.

 

1.6 If there is a conflict between languages the English text will take precedence.

 

2 Notices to  Competitors

 

2.1 Notices to competitors will be posted on the official notice board(s) located at http://vskteamleague.wixsite.com/vskt

 

3 Schedule of Races

 

3.1 Racing will be schedules as per the calendar on the official VSK Team League website.

 

3.2 Number of races:There will be two scheduled races per day one extra race per day

may be sailed in the event of disconnections or should the sailing committee need to amend the schedule in exceptional circumstances.

 

3.3 The scheduled time of the warning signal for the first race each day is no later than 21:30 cet/cest

 

3.4 On the day of each regatta no warning signal will be made after 22:00 cet/cest without arrangement with both compting teams and confirmation from both team being sent to the Team League sailing committee.

 

4 Teams Formation

 

4.1 All skippers participating in Team League MUST be registered prior to sailing. Registrations are NOT retroactive. Any team using an unregistered skipper will forfeit each and every race in which they've used an unregistered skipper.

Registration is made through team captains.

Since race1 the skipper have to play the rest of the Event with that VSK Login. In case of alteration it must be communicated to the RC, in the prejudice of being DSQ.

You can may add skippers to your Team even during the Event, but you may not add skippers from others Teams after the competition begins.

Limit per Team - 12 Players

Teams can change skippers between races with a maximum of 6 players racing on one team during the race.

The registration involves the full acceptance of the rules.

 

4.2 Nadeo skins or free game Players not allowed.

 

5 Groups Formations

 

5.1 The groups will be formed following the Ranking of the Teams. For example:

If we have 3 groups the 3 best Teams in rank will be split by the 3 Groups and will not play against each other in Stage 1, the same to the next 3 Teams (Team4,T5,T6) will be split, teams will be drawn using a random selection programme and a video will be posted on the official VSK Team League website.

 

6 Racing Areas

 

6.1 The intro or Map Name shows the location of racing areas.

 

7 The Courses

 

7.1 The diagrams in to show the courses can be view on the official VSK Team League website, including the approximate angles between legs, the wind and tide speeds according to the editor.

 

7.2 The designated home team will choose two maps form the official VSK Team League Host Packs.

 

7.3 Maps cannot be altered in anyway whatsoever, any Team found to do so this will result in a disqualification DSQ for the home team using the altered races.

 

7.4 Courses will not be shortened. This changes rule 32.

 

7.5 Legs of the course will not be changed after or before the preparatory signal. This changes rule 33.

 

8 Marks

 

8.1 Marks will be in accordance with the VSK Game.

 

8.2 The starting and finishing marks will be Green.

 

8.3 A race committee boat signalling a change of a leg of the course is a mark as provided in instruction 12.2.

 

9 The Start

 

9.1 Races will be started as follows: 5 Minute Gun, 1 Minute Gun, and Start. This changes rule 26.

 

9.2 The starting line will be between the committee boat and a green mark.

 

9.3 A boat starting later than 5 minutes after her starting signal will be scored Did Not Start without a hearing. This changes rule A4.

 

9.4 To alert boats that a race or sequence of races will begin soon, the host will conduct a lag test and wait for confirmation of “No lag” from both Team Captains, then the race should be restarted to reset the sequence and host will write in the chat “This is the start”

 

10 The  Finish

 

10.1 The finishing line will be between two green buoys or a green buoy & the committee boat.

 

11 Penalty System

 

11.1 The penalties are as given by the Nadeo Umpire.

 

11.2 As per the Nadeo umpire rule 44.1 is changed so that the Two-Turns Penalty is replaced by the One-Turn Penalty.

 

11.3 Boats failing to finish within 5 minutes after the first boat sails the course and finishes will be scored Did Not Finish without a hearing. This changes rules 35, A4 and A5.

 

12 Protests and Requests for Redress

 

12.1 You may only protest using Rule 2, should the sailing committee sees fit they may conduct a hearing using Rule 69.

12.2 You must protest a boat for RRS 2 via the game chat window as soon as possible after the incident. A screen capture of your protest must be included when submitting your protest via the protest form on Team League's site.

An example: P BUCK ROGERS

Any Team member can protest a boat, even if not sailing.

Any protest issued without the above screenshot will be immediately dismissed.

 

12.3 Protest/Defence forms are available at the Official Virtual Skipper Team League Website located at http://vskteamleague.wix.com/vsktl/forms

 

12.4 A replay of the race in which you are protesting must be submitted by sending a copy in the protest form.

12.5 For each race, the protest time limit is 2 hours after the finish of the last race.

 

12.6 Protest committee will be made up of from representatives of each team competing in Team League (except New Teams), a minimum of 3 votes wil pass as a committee after viewing a replay of the incident. Should 3 votes not be received the RC will decide. Note: New Teams means sailing in TL at least 3 seasons.

 

12.7 The Protest Committees decision is final and may not be appealed. The process can be viewed VSKTL website

 

12.8 A boat can request redress in the following circumstances:

(a) If her request for a Pen Cancel (17.1 on reach only) is refused, or not answered.

(b) If her result is badly affected by another boat breaking Rule 2.

(c) If she is badly affected by another boat's 'ghost' which has already disconnected.

Note: Skipper must send evidences - like e.g. screenshots.

 

12.9 The skipper being protested will now have the opportunity to offer a defence to the protest committee, this should be done no later than 23:59 the following day after racing. A copy of the defence will be made available on the Protest Decisions webpage.

 

13 Scoring

 

(a) Victory 3 points, draw 1 point and defeat 0 points

(b) DNF, DNS and RAF competitors shall be awarded a score equal to the number of competitors allowed to race + 1

(c) DNC (not present at start, other than disconnected before the start) competitors shall be awarded a score two more the number of competitors allowed to race (last allowed+2)

(d) DSQ competitors shall be awarded a score four more the number of competitors allowed to race (last allowed+4)

(e) DNE competitors shall be awarded a score six more the number of competitors allowed to race (last allowed+6)

 

14 Tiebreaker

 

14.1 Criteria in case of same points:

Group Stage/Championship

1. result between teams;

2. > more nº of victories

3. < less nº of defeats

4. < less points in the 4 races between teams

Knockout Stage

1. < less points in the 4 races between teams

14.2 Man of the Match

 Best Race i.e. (A)=1,3 ; (B)=2,2 --- (A) wins

15 Disconnections

 

15.1 The responsibility for quality and continuity of a connection is awarded to the individual competitor:

(a) where disconnection of competitor, DNS or DNF classification applies

(host may restart race if in pre-start, didn t reach 1:00 mim to start)

15.2 Host's Computer Disconnects

 Is allowed Teams to discuss if want to Resail that race, in case of not agreement we applied the following:

a) A race shall be re-sailed if the host's computer disconnects prior to all 12 boats rounding the first mark/gate.

b) A race is considered valid if the host's computer crashes after all competitors have rounded and passed the first mark. Passing the first mark means that a boat has rounded left the mark on the required side (leaving the mark: the mark is astern of the boat when the boat is her sailing proper course to the next mark).

c) Gates will be treated as a finish line; A boat finishes when any part of her hull, crew or equipment in normal position, crosses the finishing line from the course side. However, she has not finished if she has incurred a penalty and has failed to clear that penalty prior to reaching the gate. In such an event; said boat will finish 4 positions behind her actual position or no worse than 12th.

d) In the event that screen captures of each boat's time (at the last mark) are not available; the race committee shall use a replay of the race in order to determine the position of each boat as they successfully round and leave the last mark.

 

16 Radio Communication

 

16.1 Teams are permitted to communicate by any means, although chat on the in game chat window should be kept to a minimum.

 

17 Prizes

 

17.1 Prizes will be given as follows: Virtual Cup for wining team and virtual medals for team members. Diplomas for the Man of the Match(if asked).

 

18 RC

 

18.1 Team League and the Race Committee reserve the right to add, amend or delete rules at any time.

Any occurrence/situation, not listed in SI or other documents, will be managed by the RC in a manner it deems appropriate for the good of the Event, considering fair play, sportsmanship and respect for skippers as stated in the fundamental principles of the ISAF RRS.

In case of a repeatable situation, a change will be made on the SI.

Team captains will be notified via email if and or when changes are made.

19 Media Rights

19.1 By participation in Team League, the skippers allows for free and non-commercial usage of individual image in: videos, pictures and others publications concerning TL.

MARK TRAPS - NOT ALLOWED

ALLOWED

NOT ALLOWED

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